The next step would be simulating activity of off-screen objects. You notice in the SMB3 run whenever an enemy falls left of the live area it just freezes in time. Would be cool, for example, to see a parakoopa keep hopping along on wall 1 while you're over on wall 3. Of course, exact behavior may not be predictable, so if Mario ran back to where the simulated enemy was still moving, it might just disappear if, for example, the "real" enemy had fallen down a hole.
Currently playing: Phantasy Star, Pokémon Black, Gran Turismo Sport You can call me Dr. Fibb
Post by tildesarecool on Aug 22, 2016 19:24:19 GMT -6
I was just interested in the circuit bending thing. Not sure how I stumbled into that. Guess I wasn't expecting the "inventor of circuit bending" to have so many blurred parts of his house. Which makes it that much more entertaining.
How could you come away from this video and not want to try this out?
"UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie